Shelton_Btech
15-09-07, 10:40 PM
STARWARS GALACTIC BATTLE GROUNDS
[Only registered and activated users can see links]
[Only registered and activated users can see links]
[Only registered and activated users can see links]
[Only registered and activated users can see links]
...The fundamentals of the Age of Empires II engine are so intact in Star Wars: Galactic
Battlegrounds that veterans of that game can jump right in with barely a glance at the
manual. So many elements are almost identical--the interface, the resource management, the
upgradeable units, and the unit balance, for starters. The four tech levels are analogous to
Age of Kings' four ages. The six sides in Galactic Battlegrounds are the equivalent of the
civilizations in Age of Kings, each with minor differences. For instance, in the Age of
Kings, the Turks collect gold a little faster, and in Galactic Battlegrounds, the Royal
Naboo collect nova crystals a little faster. In the expansion to Age of Empires II, the Huns
don't have to build houses, and in Galactic Battlegrounds, the Trade Federation doesn't
have to build prefab shelters. As in Age of Kings, in Battlegrounds, each side can build a
unique unit. For instance, in Age of Kings, the Teutons get Teutonic knights, and in
Galactic Battlegrounds, the Galactic Empire gets dark troopers. Although each side in
Battlegrounds has unique graphics for its units and structures, they're all functionally
the same. In Age of Kings, each side's infantry, cavalry, archers, and siege engines have
the same basic stats, and in Galactic Battlegrounds, each side's troopers, mechs, heavy
weapons, and aircraft have the same basic stats. All the units can be upgraded. In Age of
Kings, a militia upgrades to a man-at-arms, then to a long swordsman, then to a two-handed
swordsman, and finally to a champion. In Galactic Battlegrounds, a trooper recruit upgrades
to a trooper, then to a heavy trooper, and finally to a repeater trooper. There are minor
exceptions. In Age of Kings, the Persians don't get champions, and in Galactic
Battlegrounds, the Trade Federation doesn't get repeater troopers...
[Only registered and activated users can see links]
[Only registered and activated users can see links]
[Only registered and activated users can see links]
[Only registered and activated users can see links]
...The fundamentals of the Age of Empires II engine are so intact in Star Wars: Galactic
Battlegrounds that veterans of that game can jump right in with barely a glance at the
manual. So many elements are almost identical--the interface, the resource management, the
upgradeable units, and the unit balance, for starters. The four tech levels are analogous to
Age of Kings' four ages. The six sides in Galactic Battlegrounds are the equivalent of the
civilizations in Age of Kings, each with minor differences. For instance, in the Age of
Kings, the Turks collect gold a little faster, and in Galactic Battlegrounds, the Royal
Naboo collect nova crystals a little faster. In the expansion to Age of Empires II, the Huns
don't have to build houses, and in Galactic Battlegrounds, the Trade Federation doesn't
have to build prefab shelters. As in Age of Kings, in Battlegrounds, each side can build a
unique unit. For instance, in Age of Kings, the Teutons get Teutonic knights, and in
Galactic Battlegrounds, the Galactic Empire gets dark troopers. Although each side in
Battlegrounds has unique graphics for its units and structures, they're all functionally
the same. In Age of Kings, each side's infantry, cavalry, archers, and siege engines have
the same basic stats, and in Galactic Battlegrounds, each side's troopers, mechs, heavy
weapons, and aircraft have the same basic stats. All the units can be upgraded. In Age of
Kings, a militia upgrades to a man-at-arms, then to a long swordsman, then to a two-handed
swordsman, and finally to a champion. In Galactic Battlegrounds, a trooper recruit upgrades
to a trooper, then to a heavy trooper, and finally to a repeater trooper. There are minor
exceptions. In Age of Kings, the Persians don't get champions, and in Galactic
Battlegrounds, the Trade Federation doesn't get repeater troopers...